Hi Folks,
just to show I haven't been idle lately (a lot of wedding planning and visiting has been going on) its time to update on what work has passed through the workspace recently.
First up we have Project Raptor, one third of the project is now assembled (minus cockpit) and I must say the model looks awesome and is better then I thought it would be, I just hope I do it justice when I get to paint it.
Also over the weekend I spent time sat in the garden building the Baneblade I have had in the cupboard for about two years. The model is great, very clever and a lot bigger then I remembered. My only gripe is I really don't like the track assembly, the links just don't seem to gel when being built but over all I really like the model.
Hopefully these will get sprayed up before I go off in August for my honeymoon. I also need to finish some Chimeras and if time allows to get my Russes assembled and some guard stripped. Any updates or useful things I will share before then :)
any questions or requests for images of things I might have worked on please let me know.
Millest's Wargaming Blog! It will no doubt end up becoming a place for my own odd thoughts! However its meant to start life as a Wargaming, hobby and painting blog. It will also be a book review site, a bit of a product review page, an airsoft blog and in places lots of other things, but over all I hope it will be a good read!
Showing posts with label flyer. Show all posts
Showing posts with label flyer. Show all posts
Tuesday, July 23, 2013
Wednesday, March 27, 2013
More Tau Pictures! - Further sneak peeks
Hi Folks,
time for some more Tau pics, these are from a french forum (http://www.warhammer-forum.com/index.php?showtopic=176222&st=675) i recommend it if you are a french speaker, if not enjoy these:
Monday, March 25, 2013
Tau Sneak Peeks - The latest round of pictures
As some of you may see there is now a Tau release teaser is up on the Games Workshop called "Our Ascension a Matter of Time". Looks awesome and more then definately shows that the Tau are here and are here to stay:
More pics and infor from Shas'Saal on Advanced Tau Tactica Forums
http://advancedtautactica.com/viewtopic.php?f=35&t=19399&start=420
Now I am a staunch imperialist but these things are awesome, cant wait for chris to get his Grey Knights finished so he can revisit his Tau, might even convince Ash to get started too.
Tuesday, March 19, 2013
Tau Rumour Compilation - A Round-up by Faeit 212
This is a massive compilation of Tau information from Faeit 212 (check out the blog here: faeit 212 ) this is most if not all of the information that has appeared from around the internet for the past week of so, rather then me make a hash of it here is his post as he seems a pretty good source for rumours, please as a result can i recommend you check out his blog and subscribe, its well worth it.
Please remember that we are still early in the discovery process and that everything should be taken with a little bit of patience and salt.
A huge thanks to Tastyfish over on warseer for putting all the work in to get this together.
via Tastyfish on Warseer
Tau rumours
Tau are going to be released in April with the following kits, information is mostly compiled from Kirby on 3++, Nafka on Faeit212 and Neko here on warseer:
The new cover is of a Crisis suit. The suit is posed with one leg on a boulder, whilst shooting a target to the suit's right with a fusion blaster
New Battleforce - £80
3 Crisis suits, 12 Firewarriors, Piranha, 3 Stealthsuits with marker drones, 8 gun drones
XV104 Riptide battlesuit - £50/US$85
Plastic kit sculpted by Matt Holland, Dale Stringer and Tom Walten
Elite choice
Monstrous creature with T6 W4 2+ save, 5+ invulnerable save and a jump/jetpack of some kind
Primary Weapon options are upgraded versions of the Ion cannon and burst cannon, Railcannon may also be an option
It also mounts "Crisis level" weapons (missiles/SMS and plasma rifles in pictures) on it's shoulders and underslung beneath the primary weapon
Comes with two shielded missile drones (a new type)
Equipped with a Nova reactor, which it can activate to boost weapon power (changing the Ion cannon from S7 AP 2 3shots to a large blast, possibly at S8 AP2), increase it's invulnerable save to 3++ or to do other things (increase stats and maybe required in order to jump).
Can buy an option granting Skyfire
Is poseable enough that weapon arms can be switched around and can be assembled in a kneeling position, similar to that of the Firewarriors
Around 7-8" tall, comes with multiple 'FW style' heads that look compatible with current crisis suits
Sunshark Bomber/Razorshark fighter - £40/US$65
Plastic kit sculpted by Colin Grayson
Fast Attack choices
Fighter/gunship is armed with nose mounted burstcannons, and an array of ion weapons mounted in a turret underneath the fuselage. It also has two "pop up" seeker missiles.
Bomber is armed with a plasma generator which it uses to launch balls of plasma instead of having conventional bombs and a bomb bay.
Bomber also has two drone fighters, armed with railrifles, that can be launched to defend itself.
Pathfinders (10+ 3 drones) - £20/$US35
Plastic kit sculpted by Ed Cottreil and Matt Holland
Still a Fast Attack choice
Markerlights work more or less the same as they do now (boost BS, reduce cover etc)
Have access to more experimental weapons, as well as Railrifles and pulse carbines.
Pulse carbines are assault 2
The 3 drones in the kit are Grav inhibitor, pulse accelerator and recon drone (which can fit in the turret cupola of a devilfish and provide communication relays and fire support).
It's unknown as to whether other units can take these or if drones are now specific options for each unit
Special character Pathfinder called Nightstrider
XV88 Broadside Battlesuit - £30/US$50
Plastic kit with two drones (box art appears to show shield/missile pods), sculpted by Samir Battistotti and Matt Holland
Sniper pose
New drone options
Carry the mid range rail weapon - S8 AP1 (looks to be Heavy 1, no rumours of Salvo 2/1)
Slow and Purposeful, 2+ and T4 now.
Can take plasma or missiles as well.
They have a suit upgrade that let's them at the start of a shooting phase have skyfire (with it, they are 85 points).
They don't have interceptor, nor do they snap fire ground targets.
Also appears to be a missile pod variant, with a suit mounted seeker missile
60mm base
XV8 Crisis suit team - £45/US$75
Plastic set of 3 models, current models
Just a rebox, no new sprue
Almost certainly can't be taken as troops
Lots of new bits of wargear, but it's currently how much standard suits can take and how much is special issue wargear.
Information about this has been put at the bottom under "Miscellaneous rumours"
Commander Farsight - unknown
Finecast
Might have rejoined the returned to the Tau'va, Dawn Blade is now a Power Glavie with Tau symbols and designs on it
Looks almost exactly like the test model Matt Holland did that appeared at GD 2009
Comander in Crisis Enforcer Armour - unknown
Finecast (presumably)
Very little information, mentioned in Riptide design article
Apparently has hands extended out for some reason.
Cadre Fireblade - unknown (probably £9)
Just visible in leaked WD pages with the other kits, opposite the three finecast sets so probably a plastic character
Firewarrior upgrade called Cadre Fireblade (maybe be SC or just 'unique')
IC with split fire, markerlight, supporting fire, volley fire (+1 shot for Pulse Rifles/Carbines if unit and IC do not move).
Other units
Special character is "like" Chronus for tanks.
Tank Hunters. Potential cover boost. Tank can overwatch.
Hammerhead roughly 160-170 WITH character.
Firewarriors are 9 points
Stealthsuits can overwatch at BS2
Skyray can shoot and ground and air targets (one assumes at full BS).
Piranhas get cheaper
Shadowsun may get split fire
Kroot and Vespid are in, but no new units*
Miscellaneous rumours
There is something called.... Puretide engram neurochip probably a reserve modifier, Steal the Initiative boost - Tastyfish
Supporting fire allows other Tau units within 6" to overwatch a charging unit as well. Not sure if this is all Tau units or just specific types.
Repulsor field. D6 s4 ap- hits to attacking units at I10
All Ion weapons have a 'supercharge' option but at a risk (gets hot?). Drones can have Ion weapons.
Disruption pod gives a boost to cover saves
*The Future
The Kroot rules (headhunters, kroothawks, giant beasts) that have been rattling around for a while might turn up in the near future in an Allies supplement, similar to the monsters and magic supplement WFB had with the Storm of Magic.
Older rumours are below, there may be bits there that have been missed about from the list above (Kroot and vespid point costs and updates for instance) as this is primarily made up from information leaked from the April WD, which is focusing heavily on the Tau aspect of Tau Empire.
These have been circling about for the past few days, surprised I've not seen them pop up here yet. Not sure where he originally posted them, but from Stickmonkey (apart from the first one, which was on Faeit's blog, with the original author wanting to remain anonymous as far as I can and I saw them first on BoLS.
Rumors
I have been seeing a lot of play testing for the tau empire and have seen some new models as well. They look so new and epic it makes me really excited. Now I did my hands on some rules and names for units, If you are to pass these on then PLEASE send it to only reliable rumour sites.
I will start with the new sky ray orbital blast ability. From what I can remember on top of my head is that the sky ray has to forgo his full turn of shooting for a single unlimited range blast that is:
strength X AP 3 (wound on 2+,plasma corrosion, blast)
plasma corrosion - any enemy model hit under the blast rolls a d6 every turn for the remainder of the game on a roll of 1-3 the unit or model suffers d6 strength 4 AP5 hits. On a roll of 4-5 the unit suffers 2d6 strength 5 AP 4 hits. On a roll of a 6 the unit is hit with 2d6 strength 6 AP 2 hits with the blind special rule. (these are test rules and subject to change)
Tau fire warriors will have the OPTION to upgrade their tau fire warriors to bs 4 (I put option in bold to show it is an option for all those fluffy players)
I believe the upgrade at the moment is being called 'advance training'
battle suits are getting/got new models but have the same profile as now with the inclusion of an option to make them toughness 5 (cost or name is unknown)
The kroot is getting a HUGE monster that looks like something from fantasy. It has kroot riding it but is under going constant rule changes due to either dying to quickly or for lack of usage. From what I remember seeing it has 5 wounds but only a 5+ save and was over priced IMO.
kroot gain furious charge and move through cover and start with a 6+ save that can be upgraded to 5+ with shaper for an additional 2pts per model (making them 8pts per model) - remember this could change!
finally their is options to make all your battle suits have 2+ saves for 20pts per model - all war gear that is in the current codex has been reduced slightly.
the tau dread knight walker rumours you have read are 100% TRUE - I have seen the concept art/profile and from the top of my memory it is something like this.
WS4 BS4 S6 T8 W4 I2 A4 LD8 SV2+/4++
I will not share rules because they were on the next page of document of which I did not see. I did see the points which were : 210pts
Stickmonkey's rumours
Units
Crisis Suits: Look for more posable new models. Unit keeps its high level of customization, with several upgrades to stat lines possible. New flakk missile pods. New combi-kit includes Broadside parts.
Stealth Suits: Models unchanged. Have stealth, (obviously), plus optional drone granting shrouding.
Sky Ray: Last edition's trainwreck gets a new lease on life. Flakk missiles, plus has orbital bombardment (much like SM version, but with a lingering effect).
Fire Warriors: Same nasty gun. Still BS:3, but with a Shas'O can upgrade unit to BS:4.
Equipment
Drones: Any drone can be used for Look Out Sir rolls for any model in the unit they are attached to.
Markerlights: A single hit increases BS of all other units targeting the victim by +1. Multiple markerlights have no additional effects. OUCH - look out for possible BS:5, Fire Warrior volleys now! Markerlights improve snapfire against marked flyers to 5+ instead of 6, but must first hit the flyer with a 6 themselves.
Networked Markerlights: A longer range twin linked version. Vehicles only.
Units
Ethereals: These now grant army wide special rules and bubble rules, but there are different options. They function roughly much like those recent Dark Angels banners. So one option might be army wide Ld rerolls while in play, plus units in 12" are fearless. Another option might be one unit in army gets salvo once per turn, and all units in 12" get rerolls to hit.
Kroot: Everyone's favorite birdmen get Scout, Furious Charge, Move thru Cover. Kroot Hounds and Kroot hawks! Shaper can unlock additional unit upgrades.
"Sneaky Kroot": Look for an ELITES Kroot unit that can hide in terrain like Ymgarl Genestealers.
Knarloc: The new big beasty model, very similar to the Forgeworld Great Knarloc (see below). Monstrous Creature, with a trample attack allowing it to run 3d6" and cause 2d6 S6 AP6 wounds to any unit it crosses. It may additionally use this special move to charge a unit, gains +2A and the assault-grenades ability when charging in this manner.
Vespid: The maligned bug men are redeemed! Big improvements, weapon range increase, point reduction, hit and run.
Vespid Flyer: Smallest flyer in game, like a jetbike, single blaster as weapon, vector-dancer
Fortifications: Deep striking turrets as fortification options. Burst cannons or missile pods options.
Tau Flyer Transport: 13 13 12 armor, holds a full Fire Warrior or Crisis Suit squad, or single Uber-suit. Not a lot of weapons, but HP:3, and has a save from wargear that can be taken. Deep strike. Rules-wise is focused on getting units reliably to a location.
The Uber-suit: So many options currently it's hard to keep them straight. It's a mobile weapon platform, with rail guns as it's main weapon system, - which can be upgraded to a plasma weapon system or ion cannons. Classified as monstrous creature. 2+/4++ save. It can forgo shooting and movement to gain 2++ save. The Uber can move as jump infantry if it does not shoot it's main weapons. VERY HIGH toughness, no existing weapon can instant death it. Although it can smash if it has to, it is not designed as a close combat unit at all. Cost is comparable to a Terminator squad. It can take drone support.
Odds and Ends
FOC: Some specific HQs move Crisis Suits to troops. One moves two Kroot units to troops.
Psykers-defense: All Tau have some base immunity to psychic powers, and thus any Tau unit can deny the witch, with the suits gaining an improvement to this roll.
Some new info from Faeit
Originally Posted by Faeit 212
I want to say that this bit comes from a very much in the know source, who occasionally helps us filter through some of the rumors. The last few days we have had 4 sets of Tau rumors, and this email is in response to this one, and clarifying other rumors that are putting Firewarriors at BS4.
"The krootox giant has the following rules and stats - these I believe will change as we have had much discussions upon this unit and cannot be certain if it is powerful enough for a competitive environment.
Krootox Giant: WS6 BS3 S8 T6 W4 I1 A5 LD7 SV4+
Special rules: Smash, monstrous creature, rage,mental without control, move through cover,fleet
mental without control: If your krootox giant loses his krootox rider then the Giant must pass a leadership test every turn otherwise will attack the closest enemy unit. If the Giant cannot reach a target then it misses it next turn while it cools down."
via the Faeit 212 inbox (has to remain anonymous)
I've never seen those kroot giant rules before (currently named the Krootonne).
There is a new large kroot model, but it's nothing like what's written, doesn't have a rider and doesn't have guns.
Fire warriors can't be upgraded to bs4, the squad leader has an upgrade that raises their BS though for (currently) 50 points and goes away if he dies.
I have like three versions of the rules, but I think some people are wish listing after getting hint of some stuff that's leaked.
Little bit more by SM
So, to give more info for the masses.
The information I recently provided BigRed comes from a late 2012 playtest, I believe Oct or Nov timeframe.
The psychic defense boost I mentioned was described as Tau are just harder to target with warp powers, they have very little presence in the warp. I asked my source more on this, and he said during playtest all Tau got a DtW reroll. Tau in Suits got a 5+ DtW.
The Kroot monster is very cool looking, but I fear rules wise its going to suffer from Pyrovore syndrome. Its expensive, and shortlived. A beast in CC, but it's hard to get it there. Roughly the size of a Maulerfiend, its like a hybrid between the Krootox and the Great Knarloc. Beaked head. 4legged. Over muscled. Kinda apelike pose and body structure.
The "uber-suit" is NOT at all like a wraithlord. It is not suited for CC, and really cant be outfitted for that role. Last I saw the T was only 7, but others are saying it is T8. I was talking about it with my source earlier and he made mention of the plasma weapon having ignore cover and thinking it will be the load out of choice. He felt that it was very balanced points to capability wise for its role in the codex. Visual wise it is definitely in line with the battle suit. Reminds me a lot of the old BattleTech line merged with Tau aesthetic.
I don't think the Vespid Scooter made the cut. It was in a number of early drafts, kind of like the genosian fighters in Star Wars. Yes, flying creatures with a flying vehicle... Named after a famous motorized bike.... 80s GW may have done this, not 10s.
Hope this helps.
Cheers
The Ubersuit may be called the Emergency Retaliation Suit or ERS (Thanks Shas'o iceborn!) and we also have this
Originally Posted by Archibald_TK
I spent some time checking the list of models in the different modules and can confirm that the Crisis are the only model out that I've noticed. The Stealth suits on the other hand I missed the first time but they are still in, so to make a summary:
- Firewarriors, Hammerheads, Piranhas, Stealth Suits did not move, so there is a very high chance they won't receive any new models
- Crisis Suits disappeared from the modules so *may* be updated
Originally Posted by Avian
Over in the fantasy release thread, Hatings said that High Elves for Fantasy will be out in May (pre-order in April). With Tau before the elves and Daemons in March, that puts Tau quite firmly in April.
Originally Posted by shaso_iceborn
There will be no new races (no Demiurge after all). Kroot will be expanded, New Vespid were play-tested I am awaiting confirmation as to whether or not they made into final print.
There are multiple fliers and and new units.
This post is intentionally vague until I can gain confirmation of units.
via an Anonmyous Source from the Faeit 212 inbox
None of the Forgeworld suits will be in the new Tau codex.
There are two new suits*, however and the crisis and broadsides are both being redone and are very distinct from one another.
The hazard suits will remain as a Forgeworld supplement and are even referenced in the fluff in a few places. They're just non-standard issue and still considered in prototype for various reasons.
The Kroot hq replaces the 1+ requirement on fire warriors with a Kroot unit.
And the book is finished. Has been for a while.
This has been restated on the same blog as "suit options" and doesn't include the Ubersuit, so might new weapons and equipment rather than actual units - Tastyfish
Originally Posted by Elaith
Could well be nothing but in reading through at least a couple of articles in this months White Dwarf, there are references to Staffers working on Tau forces.
Jeremy's article starts with him working on a FW Battlesuit and later someone is mentioned to be working on a Tau force.
Likely nothing, but are staffers getting their Tau forces moving prior to release... only time will tell.
Originally Posted by superawesomeraptorman
Heard a couple of things through the grapevine. They COULD be complete tosh, they could be awesome insights. I'd say the usual dosage of salt.
HQ
- New firewarrior leader - can give certain squads special abilities
- Ethereal have auras - apparently they are ok, nothing to write home about
- no honor guard
- New tank commander special character - has preferred enemy imperial guard (?), use on a hammerhead apparently (best tank to use)
- no HQ alters FOC apparently
Elites
- Crisis suits no new sprue, getting repackaged into 3. This seems to contradict people hearing about a new recut - apparently commanders sprue (special issue weapons) will sneak in here?
- no stealth on stealth suits, will have something to make them harder to shoot still (maybe?)
Troops
- fire warriors 9 points - no idea about new upgrades etc
- kroot lose one point of strength (really that sounds lame)
Fast
- Pathfinders don't take devilfish anymore
- piranhas are cheaper, but not much different
- flyers go here - apparently one is anti air. Not really much news, but apparently dual kit but neither version amazing (more like a dark angels rather than necron flyer kit)
Heavy Support
- Submuntions purchased for hammerheads
- Broadside have strength 8 rail guns -_- BUT can buy skyfire (expensive) but cannot buy A.S.S
- Giant new walker here - pretty tough to kill, apparently his weapons are interesting. I wanted more details, couldn't get them
New abilities
- Single squad gets charged - every unit within 6" can overwatch into the charging squad
- Squad ability from commander (can't remember which one). If unit does not move AT ALL (no relentless, S&P tricks) every model gets extra shot. I got the impression that you can't use jet pack move with this either
- Two marker light hits = NO cover at all (not a marker light hit per -1 cover). Usual BS upgrade
- Seeker missiles can skyfire
- Multi-trackers come standard on crisis suits (or free? dunno which)
General Stuff
- Haven't heard anything about new kroot or vespid stuff
- Haven't heard anything about ANY new race, but wasn't exactly told no new race as opposed to nothing was mentioned
Honestly all I can remember, it might fly in the face of everything we know, and a plastic kit seems to be missing (fire warrior HQ, Flyer, Big Suit plus something?)
Again might be true might not, ce le vi.
Originally Posted by neko
Right, just gotten off of the comlink to my contact in the icy north. Let's see now...
The codex is by Vetock.
The Ubersuit will not be competing for your Heavy slots.
Ion weapons will be overloadable.
Units will be able to overwatch to defend nearby comrades.
A new item of support gear will grant skyfire.
The new models are absolutely fabulous, much to the dismay of my future bank balance.
Neko has also confirmed that the ubersuit is the Riptide, and it is an Elite choice rather than Heavy Support
Originally Posted by neko
[Regarding any redesign of the Crisis suit's look] There is a new XV8 varient, but mostly they're the same.
Originally Posted by neko
I've not been told anything about our alien allies.
I have just been told that the new interesting tidbits with regards to the Broadsides however:
- The railguns are now different from the vehicle mounted version. Think of these as light railguns.
- The Broadsides now have sniper style pose.
- Broadsides are to cost the same amount as their Forgeworld counterparts
From Faeit's blog, regarding the look of Crisis suits
The new suits are very similar to those old ones.
The heads don't have a neck and are now lowered into the torso about 25% of the head is below shoulder level.
The arms are a bit shorter too.
Again from Neko
- Skysniper drones are carried by one of the new aircraft, similar to the devilfish drones
- There is a piece of equipment that improves BS during overwatch
Bit collected by Faeit regarding Broadside stats and points
[quote]via 3++ is the New Black (from inside the Chatbawks)
Broadsides - 85 pts with S8 Ap1 Skyfire; not sure if this is in place of old S10 AP1 or if the 85 points + skyfire is an option but its there.
Here is a response from a very reliable rumor checker that sometimes comes in to help us take a closer look at rumors.
via an anonymous source
They're not 85 points base, that's including their Skyfire upgrade.
They are indeed STR 8 AP 1 however on the broadside suits, then pay to add skyfire, but not interceptor.
via shaso_icebornMarch 13, 2013 at 2:10 PM
or Rail Rifle S6 Ap3, Rail Gun S8 Ap1 Skyfire (with option for interceptor) and Rail Cannon S10 Ap1.
Some more from Shaso_Iceborn
The mini ally dex has to my understanding been incorporated into the codex at the beginning of the book and will no longer be a separate compendium.
There is a Kroot HQ, but not in the conventional sense and he cannot command "Tau" forces (unless they bring back Prok but I have heard nothing on him)
Farsight will have a new model, it looks similar to the gamesday one.
Rail Rifles, Rail Guns, and Rail Cannons are the way they are distinguishing different rail type weapons in the new codex.
There will be 2 "new" special characters, one we may have seen before. (Aun'shi I think but do not have confirmation)
And a bit from Neko
No new crisis suits, just a repackaging. I do believe the pathfinders are plastic though, and with a Big Drone too
BTW, the 2 flyers are a bomber and a gunship - no transport. Incidently, they look a little like upscaled TX-42s
And a little bit more clarification regarding broadsides from one of Faeit's sources
*Broadsides are Slow and Purposeful, 2+ and T4 now.
*They are twin linked str8 ap1 railguns and can take plasma or missiles as well.
*They have a suit upgrade that let's them at the start of a shooting phase have skyfire.
*They don't have interceptor, nor do they snap fire ground targets.
*The only thing I notice is that the unit chooses to skyfire or not. So if you use split fire, you can't mix firing at ground targets and flyers easily.
*They're really, really good.
*Semi mobile and very durable. They're the only non interceptor skyfire unit in the game that can survive flyer alpha strike.
Please remember that we are still early in the discovery process and that everything should be taken with a little bit of patience and salt.
A huge thanks to Tastyfish over on warseer for putting all the work in to get this together.
via Tastyfish on Warseer
Tau rumours
Tau are going to be released in April with the following kits, information is mostly compiled from Kirby on 3++, Nafka on Faeit212 and Neko here on warseer:
The new cover is of a Crisis suit. The suit is posed with one leg on a boulder, whilst shooting a target to the suit's right with a fusion blaster
New Battleforce - £80
3 Crisis suits, 12 Firewarriors, Piranha, 3 Stealthsuits with marker drones, 8 gun drones
XV104 Riptide battlesuit - £50/US$85
Plastic kit sculpted by Matt Holland, Dale Stringer and Tom Walten
Elite choice
Monstrous creature with T6 W4 2+ save, 5+ invulnerable save and a jump/jetpack of some kind
Primary Weapon options are upgraded versions of the Ion cannon and burst cannon, Railcannon may also be an option
It also mounts "Crisis level" weapons (missiles/SMS and plasma rifles in pictures) on it's shoulders and underslung beneath the primary weapon
Comes with two shielded missile drones (a new type)
Equipped with a Nova reactor, which it can activate to boost weapon power (changing the Ion cannon from S7 AP 2 3shots to a large blast, possibly at S8 AP2), increase it's invulnerable save to 3++ or to do other things (increase stats and maybe required in order to jump).
Can buy an option granting Skyfire
Is poseable enough that weapon arms can be switched around and can be assembled in a kneeling position, similar to that of the Firewarriors
Around 7-8" tall, comes with multiple 'FW style' heads that look compatible with current crisis suits
Sunshark Bomber/Razorshark fighter - £40/US$65
Plastic kit sculpted by Colin Grayson
Fast Attack choices
Fighter/gunship is armed with nose mounted burstcannons, and an array of ion weapons mounted in a turret underneath the fuselage. It also has two "pop up" seeker missiles.
Bomber is armed with a plasma generator which it uses to launch balls of plasma instead of having conventional bombs and a bomb bay.
Bomber also has two drone fighters, armed with railrifles, that can be launched to defend itself.
Pathfinders (10+ 3 drones) - £20/$US35
Plastic kit sculpted by Ed Cottreil and Matt Holland
Still a Fast Attack choice
Markerlights work more or less the same as they do now (boost BS, reduce cover etc)
Have access to more experimental weapons, as well as Railrifles and pulse carbines.
Pulse carbines are assault 2
The 3 drones in the kit are Grav inhibitor, pulse accelerator and recon drone (which can fit in the turret cupola of a devilfish and provide communication relays and fire support).
It's unknown as to whether other units can take these or if drones are now specific options for each unit
Special character Pathfinder called Nightstrider
XV88 Broadside Battlesuit - £30/US$50
Plastic kit with two drones (box art appears to show shield/missile pods), sculpted by Samir Battistotti and Matt Holland
Sniper pose
New drone options
Carry the mid range rail weapon - S8 AP1 (looks to be Heavy 1, no rumours of Salvo 2/1)
Slow and Purposeful, 2+ and T4 now.
Can take plasma or missiles as well.
They have a suit upgrade that let's them at the start of a shooting phase have skyfire (with it, they are 85 points).
They don't have interceptor, nor do they snap fire ground targets.
Also appears to be a missile pod variant, with a suit mounted seeker missile
60mm base
XV8 Crisis suit team - £45/US$75
Plastic set of 3 models, current models
Just a rebox, no new sprue
Almost certainly can't be taken as troops
Lots of new bits of wargear, but it's currently how much standard suits can take and how much is special issue wargear.
Information about this has been put at the bottom under "Miscellaneous rumours"
Commander Farsight - unknown
Finecast
Might have rejoined the returned to the Tau'va, Dawn Blade is now a Power Glavie with Tau symbols and designs on it
Looks almost exactly like the test model Matt Holland did that appeared at GD 2009
Comander in Crisis Enforcer Armour - unknown
Finecast (presumably)
Very little information, mentioned in Riptide design article
Apparently has hands extended out for some reason.
Cadre Fireblade - unknown (probably £9)
Just visible in leaked WD pages with the other kits, opposite the three finecast sets so probably a plastic character
Firewarrior upgrade called Cadre Fireblade (maybe be SC or just 'unique')
IC with split fire, markerlight, supporting fire, volley fire (+1 shot for Pulse Rifles/Carbines if unit and IC do not move).
Other units
Special character is "like" Chronus for tanks.
Tank Hunters. Potential cover boost. Tank can overwatch.
Hammerhead roughly 160-170 WITH character.
Firewarriors are 9 points
Stealthsuits can overwatch at BS2
Skyray can shoot and ground and air targets (one assumes at full BS).
Piranhas get cheaper
Shadowsun may get split fire
Kroot and Vespid are in, but no new units*
Miscellaneous rumours
There is something called.... Puretide engram neurochip probably a reserve modifier, Steal the Initiative boost - Tastyfish
Supporting fire allows other Tau units within 6" to overwatch a charging unit as well. Not sure if this is all Tau units or just specific types.
Repulsor field. D6 s4 ap- hits to attacking units at I10
All Ion weapons have a 'supercharge' option but at a risk (gets hot?). Drones can have Ion weapons.
Disruption pod gives a boost to cover saves
*The Future
The Kroot rules (headhunters, kroothawks, giant beasts) that have been rattling around for a while might turn up in the near future in an Allies supplement, similar to the monsters and magic supplement WFB had with the Storm of Magic.
Older rumours are below, there may be bits there that have been missed about from the list above (Kroot and vespid point costs and updates for instance) as this is primarily made up from information leaked from the April WD, which is focusing heavily on the Tau aspect of Tau Empire.
These have been circling about for the past few days, surprised I've not seen them pop up here yet. Not sure where he originally posted them, but from Stickmonkey (apart from the first one, which was on Faeit's blog, with the original author wanting to remain anonymous as far as I can and I saw them first on BoLS.
Rumors
I have been seeing a lot of play testing for the tau empire and have seen some new models as well. They look so new and epic it makes me really excited. Now I did my hands on some rules and names for units, If you are to pass these on then PLEASE send it to only reliable rumour sites.
I will start with the new sky ray orbital blast ability. From what I can remember on top of my head is that the sky ray has to forgo his full turn of shooting for a single unlimited range blast that is:
strength X AP 3 (wound on 2+,plasma corrosion, blast)
plasma corrosion - any enemy model hit under the blast rolls a d6 every turn for the remainder of the game on a roll of 1-3 the unit or model suffers d6 strength 4 AP5 hits. On a roll of 4-5 the unit suffers 2d6 strength 5 AP 4 hits. On a roll of a 6 the unit is hit with 2d6 strength 6 AP 2 hits with the blind special rule. (these are test rules and subject to change)
Tau fire warriors will have the OPTION to upgrade their tau fire warriors to bs 4 (I put option in bold to show it is an option for all those fluffy players)
I believe the upgrade at the moment is being called 'advance training'
battle suits are getting/got new models but have the same profile as now with the inclusion of an option to make them toughness 5 (cost or name is unknown)
The kroot is getting a HUGE monster that looks like something from fantasy. It has kroot riding it but is under going constant rule changes due to either dying to quickly or for lack of usage. From what I remember seeing it has 5 wounds but only a 5+ save and was over priced IMO.
kroot gain furious charge and move through cover and start with a 6+ save that can be upgraded to 5+ with shaper for an additional 2pts per model (making them 8pts per model) - remember this could change!
finally their is options to make all your battle suits have 2+ saves for 20pts per model - all war gear that is in the current codex has been reduced slightly.
the tau dread knight walker rumours you have read are 100% TRUE - I have seen the concept art/profile and from the top of my memory it is something like this.
WS4 BS4 S6 T8 W4 I2 A4 LD8 SV2+/4++
I will not share rules because they were on the next page of document of which I did not see. I did see the points which were : 210pts
Stickmonkey's rumours
Units
Crisis Suits: Look for more posable new models. Unit keeps its high level of customization, with several upgrades to stat lines possible. New flakk missile pods. New combi-kit includes Broadside parts.
Stealth Suits: Models unchanged. Have stealth, (obviously), plus optional drone granting shrouding.
Sky Ray: Last edition's trainwreck gets a new lease on life. Flakk missiles, plus has orbital bombardment (much like SM version, but with a lingering effect).
Fire Warriors: Same nasty gun. Still BS:3, but with a Shas'O can upgrade unit to BS:4.
Equipment
Drones: Any drone can be used for Look Out Sir rolls for any model in the unit they are attached to.
Markerlights: A single hit increases BS of all other units targeting the victim by +1. Multiple markerlights have no additional effects. OUCH - look out for possible BS:5, Fire Warrior volleys now! Markerlights improve snapfire against marked flyers to 5+ instead of 6, but must first hit the flyer with a 6 themselves.
Networked Markerlights: A longer range twin linked version. Vehicles only.
Units
Ethereals: These now grant army wide special rules and bubble rules, but there are different options. They function roughly much like those recent Dark Angels banners. So one option might be army wide Ld rerolls while in play, plus units in 12" are fearless. Another option might be one unit in army gets salvo once per turn, and all units in 12" get rerolls to hit.
Kroot: Everyone's favorite birdmen get Scout, Furious Charge, Move thru Cover. Kroot Hounds and Kroot hawks! Shaper can unlock additional unit upgrades.
"Sneaky Kroot": Look for an ELITES Kroot unit that can hide in terrain like Ymgarl Genestealers.
Knarloc: The new big beasty model, very similar to the Forgeworld Great Knarloc (see below). Monstrous Creature, with a trample attack allowing it to run 3d6" and cause 2d6 S6 AP6 wounds to any unit it crosses. It may additionally use this special move to charge a unit, gains +2A and the assault-grenades ability when charging in this manner.
Vespid: The maligned bug men are redeemed! Big improvements, weapon range increase, point reduction, hit and run.
Vespid Flyer: Smallest flyer in game, like a jetbike, single blaster as weapon, vector-dancer
Fortifications: Deep striking turrets as fortification options. Burst cannons or missile pods options.
Tau Flyer Transport: 13 13 12 armor, holds a full Fire Warrior or Crisis Suit squad, or single Uber-suit. Not a lot of weapons, but HP:3, and has a save from wargear that can be taken. Deep strike. Rules-wise is focused on getting units reliably to a location.
The Uber-suit: So many options currently it's hard to keep them straight. It's a mobile weapon platform, with rail guns as it's main weapon system, - which can be upgraded to a plasma weapon system or ion cannons. Classified as monstrous creature. 2+/4++ save. It can forgo shooting and movement to gain 2++ save. The Uber can move as jump infantry if it does not shoot it's main weapons. VERY HIGH toughness, no existing weapon can instant death it. Although it can smash if it has to, it is not designed as a close combat unit at all. Cost is comparable to a Terminator squad. It can take drone support.
Odds and Ends
FOC: Some specific HQs move Crisis Suits to troops. One moves two Kroot units to troops.
Psykers-defense: All Tau have some base immunity to psychic powers, and thus any Tau unit can deny the witch, with the suits gaining an improvement to this roll.
Some new info from Faeit
Originally Posted by Faeit 212
I want to say that this bit comes from a very much in the know source, who occasionally helps us filter through some of the rumors. The last few days we have had 4 sets of Tau rumors, and this email is in response to this one, and clarifying other rumors that are putting Firewarriors at BS4.
"The krootox giant has the following rules and stats - these I believe will change as we have had much discussions upon this unit and cannot be certain if it is powerful enough for a competitive environment.
Krootox Giant: WS6 BS3 S8 T6 W4 I1 A5 LD7 SV4+
Special rules: Smash, monstrous creature, rage,mental without control, move through cover,fleet
mental without control: If your krootox giant loses his krootox rider then the Giant must pass a leadership test every turn otherwise will attack the closest enemy unit. If the Giant cannot reach a target then it misses it next turn while it cools down."
via the Faeit 212 inbox (has to remain anonymous)
I've never seen those kroot giant rules before (currently named the Krootonne).
There is a new large kroot model, but it's nothing like what's written, doesn't have a rider and doesn't have guns.
Fire warriors can't be upgraded to bs4, the squad leader has an upgrade that raises their BS though for (currently) 50 points and goes away if he dies.
I have like three versions of the rules, but I think some people are wish listing after getting hint of some stuff that's leaked.
Little bit more by SM
So, to give more info for the masses.
The information I recently provided BigRed comes from a late 2012 playtest, I believe Oct or Nov timeframe.
The psychic defense boost I mentioned was described as Tau are just harder to target with warp powers, they have very little presence in the warp. I asked my source more on this, and he said during playtest all Tau got a DtW reroll. Tau in Suits got a 5+ DtW.
The Kroot monster is very cool looking, but I fear rules wise its going to suffer from Pyrovore syndrome. Its expensive, and shortlived. A beast in CC, but it's hard to get it there. Roughly the size of a Maulerfiend, its like a hybrid between the Krootox and the Great Knarloc. Beaked head. 4legged. Over muscled. Kinda apelike pose and body structure.
The "uber-suit" is NOT at all like a wraithlord. It is not suited for CC, and really cant be outfitted for that role. Last I saw the T was only 7, but others are saying it is T8. I was talking about it with my source earlier and he made mention of the plasma weapon having ignore cover and thinking it will be the load out of choice. He felt that it was very balanced points to capability wise for its role in the codex. Visual wise it is definitely in line with the battle suit. Reminds me a lot of the old BattleTech line merged with Tau aesthetic.
I don't think the Vespid Scooter made the cut. It was in a number of early drafts, kind of like the genosian fighters in Star Wars. Yes, flying creatures with a flying vehicle... Named after a famous motorized bike.... 80s GW may have done this, not 10s.
Hope this helps.
Cheers
The Ubersuit may be called the Emergency Retaliation Suit or ERS (Thanks Shas'o iceborn!) and we also have this
Originally Posted by Archibald_TK
I spent some time checking the list of models in the different modules and can confirm that the Crisis are the only model out that I've noticed. The Stealth suits on the other hand I missed the first time but they are still in, so to make a summary:
- Firewarriors, Hammerheads, Piranhas, Stealth Suits did not move, so there is a very high chance they won't receive any new models
- Crisis Suits disappeared from the modules so *may* be updated
Originally Posted by Avian
Over in the fantasy release thread, Hatings said that High Elves for Fantasy will be out in May (pre-order in April). With Tau before the elves and Daemons in March, that puts Tau quite firmly in April.
Originally Posted by shaso_iceborn
There will be no new races (no Demiurge after all). Kroot will be expanded, New Vespid were play-tested I am awaiting confirmation as to whether or not they made into final print.
There are multiple fliers and and new units.
This post is intentionally vague until I can gain confirmation of units.
via an Anonmyous Source from the Faeit 212 inbox
None of the Forgeworld suits will be in the new Tau codex.
There are two new suits*, however and the crisis and broadsides are both being redone and are very distinct from one another.
The hazard suits will remain as a Forgeworld supplement and are even referenced in the fluff in a few places. They're just non-standard issue and still considered in prototype for various reasons.
The Kroot hq replaces the 1+ requirement on fire warriors with a Kroot unit.
And the book is finished. Has been for a while.
This has been restated on the same blog as "suit options" and doesn't include the Ubersuit, so might new weapons and equipment rather than actual units - Tastyfish
Originally Posted by Elaith
Could well be nothing but in reading through at least a couple of articles in this months White Dwarf, there are references to Staffers working on Tau forces.
Jeremy's article starts with him working on a FW Battlesuit and later someone is mentioned to be working on a Tau force.
Likely nothing, but are staffers getting their Tau forces moving prior to release... only time will tell.
Originally Posted by superawesomeraptorman
Heard a couple of things through the grapevine. They COULD be complete tosh, they could be awesome insights. I'd say the usual dosage of salt.
HQ
- New firewarrior leader - can give certain squads special abilities
- Ethereal have auras - apparently they are ok, nothing to write home about
- no honor guard
- New tank commander special character - has preferred enemy imperial guard (?), use on a hammerhead apparently (best tank to use)
- no HQ alters FOC apparently
Elites
- Crisis suits no new sprue, getting repackaged into 3. This seems to contradict people hearing about a new recut - apparently commanders sprue (special issue weapons) will sneak in here?
- no stealth on stealth suits, will have something to make them harder to shoot still (maybe?)
Troops
- fire warriors 9 points - no idea about new upgrades etc
- kroot lose one point of strength (really that sounds lame)
Fast
- Pathfinders don't take devilfish anymore
- piranhas are cheaper, but not much different
- flyers go here - apparently one is anti air. Not really much news, but apparently dual kit but neither version amazing (more like a dark angels rather than necron flyer kit)
Heavy Support
- Submuntions purchased for hammerheads
- Broadside have strength 8 rail guns -_- BUT can buy skyfire (expensive) but cannot buy A.S.S
- Giant new walker here - pretty tough to kill, apparently his weapons are interesting. I wanted more details, couldn't get them
New abilities
- Single squad gets charged - every unit within 6" can overwatch into the charging squad
- Squad ability from commander (can't remember which one). If unit does not move AT ALL (no relentless, S&P tricks) every model gets extra shot. I got the impression that you can't use jet pack move with this either
- Two marker light hits = NO cover at all (not a marker light hit per -1 cover). Usual BS upgrade
- Seeker missiles can skyfire
- Multi-trackers come standard on crisis suits (or free? dunno which)
General Stuff
- Haven't heard anything about new kroot or vespid stuff
- Haven't heard anything about ANY new race, but wasn't exactly told no new race as opposed to nothing was mentioned
Honestly all I can remember, it might fly in the face of everything we know, and a plastic kit seems to be missing (fire warrior HQ, Flyer, Big Suit plus something?)
Again might be true might not, ce le vi.
Originally Posted by neko
Right, just gotten off of the comlink to my contact in the icy north. Let's see now...
The codex is by Vetock.
The Ubersuit will not be competing for your Heavy slots.
Ion weapons will be overloadable.
Units will be able to overwatch to defend nearby comrades.
A new item of support gear will grant skyfire.
The new models are absolutely fabulous, much to the dismay of my future bank balance.
Neko has also confirmed that the ubersuit is the Riptide, and it is an Elite choice rather than Heavy Support
Originally Posted by neko
[Regarding any redesign of the Crisis suit's look] There is a new XV8 varient, but mostly they're the same.
Originally Posted by neko
I've not been told anything about our alien allies.
I have just been told that the new interesting tidbits with regards to the Broadsides however:
- The railguns are now different from the vehicle mounted version. Think of these as light railguns.
- The Broadsides now have sniper style pose.
- Broadsides are to cost the same amount as their Forgeworld counterparts
From Faeit's blog, regarding the look of Crisis suits
The new suits are very similar to those old ones.
The heads don't have a neck and are now lowered into the torso about 25% of the head is below shoulder level.
The arms are a bit shorter too.
Again from Neko
- Skysniper drones are carried by one of the new aircraft, similar to the devilfish drones
- There is a piece of equipment that improves BS during overwatch
Bit collected by Faeit regarding Broadside stats and points
[quote]via 3++ is the New Black (from inside the Chatbawks)
Broadsides - 85 pts with S8 Ap1 Skyfire; not sure if this is in place of old S10 AP1 or if the 85 points + skyfire is an option but its there.
Here is a response from a very reliable rumor checker that sometimes comes in to help us take a closer look at rumors.
via an anonymous source
They're not 85 points base, that's including their Skyfire upgrade.
They are indeed STR 8 AP 1 however on the broadside suits, then pay to add skyfire, but not interceptor.
via shaso_icebornMarch 13, 2013 at 2:10 PM
or Rail Rifle S6 Ap3, Rail Gun S8 Ap1 Skyfire (with option for interceptor) and Rail Cannon S10 Ap1.
Some more from Shaso_Iceborn
The mini ally dex has to my understanding been incorporated into the codex at the beginning of the book and will no longer be a separate compendium.
There is a Kroot HQ, but not in the conventional sense and he cannot command "Tau" forces (unless they bring back Prok but I have heard nothing on him)
Farsight will have a new model, it looks similar to the gamesday one.
Rail Rifles, Rail Guns, and Rail Cannons are the way they are distinguishing different rail type weapons in the new codex.
There will be 2 "new" special characters, one we may have seen before. (Aun'shi I think but do not have confirmation)
And a bit from Neko
No new crisis suits, just a repackaging. I do believe the pathfinders are plastic though, and with a Big Drone too
BTW, the 2 flyers are a bomber and a gunship - no transport. Incidently, they look a little like upscaled TX-42s
And a little bit more clarification regarding broadsides from one of Faeit's sources
*Broadsides are Slow and Purposeful, 2+ and T4 now.
*They are twin linked str8 ap1 railguns and can take plasma or missiles as well.
*They have a suit upgrade that let's them at the start of a shooting phase have skyfire.
*They don't have interceptor, nor do they snap fire ground targets.
*The only thing I notice is that the unit chooses to skyfire or not. So if you use split fire, you can't mix firing at ground targets and flyers easily.
*They're really, really good.
*Semi mobile and very durable. They're the only non interceptor skyfire unit in the game that can survive flyer alpha strike.
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Tau Preview Pics - New Releases
Many of you will have already seen these from around the web, google and any other place you can think of but for those that havent enjoy the latest (more japanese themed - look at the tau sasui(sp) to see what i mean) incarnation of the Tau:
Wednesday, May 23, 2012
New Flyers revealed in White Dwarf - Sneak Peeks
The latest White Dwarf has an absolute ton of pictures of the new Flyers - Some Awesome and some really not.
This isn't an exclusive on my part and thanks should go to Blood of Kittens for digging this one up.
This isn't an exclusive on my part and thanks should go to Blood of Kittens for digging this one up.
Space Marine StormTalon Gunship
Ork Flyers
As with what most people I really aren't a big fan of the model for the Space marine Stormtalon but the leaked rules certainly do look good, will have to see about some conversions using Land Speeders (such as the FW one).
The Ork flyer I love, I'm not generally an Ork fan but the model with its 3 variations is just Orks, they have captured them perfectly.
The Necron Doom Scythe and Night Scythe kit is OK, nothing unexpected but then again nothing exciting, still ties in well with the rest of the kit.
Overall nice to see some new models and would love to know your thoughts.
Friday, April 27, 2012
Forge World Newsletter #304 - Imperial Armour Model Masterclass Volume Two
As always the important bits reproduced below:
Hi there, In today’s newsletter we’re excited to announce that Imperial Armour Model Masterclass Volume Two is available to order for immediate despatch!
Imperial Armour Model Masterclass Volume Two
Since Model Masterclass Volume One was published several years ago, the painting and modelling landscape has moved forward considerably, with an explosion of new models, paints and materials available, not least of all from Forge World itself. In Model Masterclass Volume Two, the talented painters and modellers of the Forge World design studio build on the first volume with more informative articles, stage-by-stage guides and lavish galleries of inspirational models, such as the Imperial and Chaos Reaver Titans, Great Brass Scorpion and Valdor Tank Hunter.
Inside you’ll find step-by-step painting and modelling articles for our resin kits including the Crassus Armoured Assault Transport and the Great Brass Scorpion by Mark Bedford, as well as a Red Scorpions Land Raider Proteus and the Chaos Reaver Titan by Phil Stutcinskas. There are guides on the building and painting of the stunning display boards, ‘Encounter at the Balmaeus Ice Mines’, built to showcase Imperial Armour Volume 11: The Doom of Mymeara, and the ‘Raid on Kastorel-Novem’, built for Imperial Armour Volume 8. Also included are detailed painting galleries of some of our most iconic resin kits, including the Vulture Gunship by Phil Stutcinskas, a Renegade version of the Minotaur Artillery Tank by Paul Rudge and Keith Robertson’s beautifully painted Saim-Hann Phantom Titan bust.
Whether you’re building and painting a centrepiece model for your army or a detailed diorama for display, Imperial Armour Model Masterclass Volume Two is packed with innovative techniques to help you create stunning models and is an essential reference for any serious painter. This 144-page, full colour, hardback book is available to order here. We’ve also added another video to our YouTube channel that showcases some of the pages and models from this incredible book in more detail.
Thanks, Ead Brown Customer Service Manager Forge World
Right-ho, mines ordered :)
===============================================
Hi there, In today’s newsletter we’re excited to announce that Imperial Armour Model Masterclass Volume Two is available to order for immediate despatch!
Imperial Armour Model Masterclass Volume Two
Since Model Masterclass Volume One was published several years ago, the painting and modelling landscape has moved forward considerably, with an explosion of new models, paints and materials available, not least of all from Forge World itself. In Model Masterclass Volume Two, the talented painters and modellers of the Forge World design studio build on the first volume with more informative articles, stage-by-stage guides and lavish galleries of inspirational models, such as the Imperial and Chaos Reaver Titans, Great Brass Scorpion and Valdor Tank Hunter.
Inside you’ll find step-by-step painting and modelling articles for our resin kits including the Crassus Armoured Assault Transport and the Great Brass Scorpion by Mark Bedford, as well as a Red Scorpions Land Raider Proteus and the Chaos Reaver Titan by Phil Stutcinskas. There are guides on the building and painting of the stunning display boards, ‘Encounter at the Balmaeus Ice Mines’, built to showcase Imperial Armour Volume 11: The Doom of Mymeara, and the ‘Raid on Kastorel-Novem’, built for Imperial Armour Volume 8. Also included are detailed painting galleries of some of our most iconic resin kits, including the Vulture Gunship by Phil Stutcinskas, a Renegade version of the Minotaur Artillery Tank by Paul Rudge and Keith Robertson’s beautifully painted Saim-Hann Phantom Titan bust.
Whether you’re building and painting a centrepiece model for your army or a detailed diorama for display, Imperial Armour Model Masterclass Volume Two is packed with innovative techniques to help you create stunning models and is an essential reference for any serious painter. This 144-page, full colour, hardback book is available to order here. We’ve also added another video to our YouTube channel that showcases some of the pages and models from this incredible book in more detail.
Thanks, Ead Brown Customer Service Manager Forge World
===============================================
Right-ho, mines ordered :)
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Friday, April 20, 2012
Forge World Newsletter #303 - Demios Executioner and Apothecary releases
As always the important bits reproduced below:
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Hi there, In this week’s newsletter, two kits that were first shown at the Forge World Open Day are available to pre-order: the Deimos Pattern Predator Executioner and the Space Marine Apothecary Set.Demios Pattern Predator Executioner
The robust and reliable Predator tank has long been favoured by the Space Marines and has seen service in a wide variety of patterns, some of which have come and gone in answer to wars and threats innumerable and long forgotten. In the conflicts of the 41st Millennium the Destructor and Annihilator patterns are the most widespread by far, although some Chapters such as the Blood Angels manufacture unique variants of their own.
One of the most prized patterns is the Deimos Pattern Predator Executioner, which mounts an Executioner pattern Plasma Destroyer. This ancient and powerful weapon fires a series of sun-hot plasma blasts capable of incinerating flesh and blasting apart even power armour with contemptuous ease. Only the forge world of Ryza is still able to manufacture the advanced photo-plasmic cells needed for the Executioner weapon. This has resulted in many chapters whose Techmarines have sufficient skill and knowledge replacing the Plasma Executioner with a Heavy Conversion Beamer instead.
This turns the Predator Executioner into an extremely powerful siege unit and long-range tank destroyer, but this firepower is gained at the cost of manoeuvrability and increased vulnerability to short-ranged attacks. That such a modification carries a long standing seal of remittance from the Adeptus Mechanicus speaks of cataclysmic battles in a forgotten age, in which such devastating firepower was more common, and more necessary.
Designed by Will Hayes, the Deimos Pattern Predator Executioner is a multi-part resin and plastic kit containing two turret weapon options and two sponson weapon options. Experimental rules for this vehicle can be downloaded from the Forge World website. To pre-order this kit, click here. The Predator Executioner will be despatched from 27th April.
Space Marine Apothecary Set
Among the many ranks and honours of the Adeptus Astartes, it is that of the Apothecary, perhaps, which holds the most respect for the import of his role.
Well versed in the arts of cybernetics, chirurgery and bioengineering required to transform a mortal aspirant into a post-human Angel of Death as well as battlefield aid, the Apothecary must also be a warrior of unquenchable bravery and might.
If a battle-brother falls, it is the Apothecary that will tend his wounds so that he may return unto the conflict. If his wounds are too great, it is the Apothecary that will grant him the Emperor’s Peace and it is the Apothecary that will ensure the Chapter’s due is taken from the battle-brother’s flesh; removing and guarding the sacred progenoid organs that will be implanted into a new aspirant.
Designed by Mark Bedford, the Space Marine Apothecary Set contains two multi-part resin models, allowing you to build Apothecaries in MkII ‘Crusade’ pattern and MkIV ‘Maximus’ pattern power armour. Each is packed with detail, from the heraldry of the Apothecarion to the many stasis-flasks and medicae-systems borne into battle by these peerless warriors. To pre-order this kit, click here. The Space Marine Apothecary set will be despatched from 27th April.
Thanks, Ead Brown Customer Service Manager Forge World
===============================================
I'm liking those predators more and more, but i really like the MkIV armour, might have to pick those guys up eventually. any thoughts?
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Thursday, April 05, 2012
Forge World Newsletter #302 - Storm eagle and Decimator weapons
As always the important bits reproduced below:
===============================================
Hi there, With the dust of the Forge World Open Day settling, we’re excited to announce that three of the pre-release kits we had on sale are now available to pre-order. We’ve also got a reminder about our presence at Salute 2012, for which we are currently taking reservation orders.
Space Marine Storm Eagle Gunship
The legendary mobility of the Adeptus Astartes has won planet-spanning conflicts with a single strike; providing the precise application of deadly force at the point where it proved most decisive. A Chapter’s fleet of attack craft is the keystone that makes this possible, and it is the iconic Thunderhawks and Drop Pods that are at the forefront. Craft such as the Storm Eagle Assault Gunship follow close behind to lend their weapons to the devastating assault.
A formidable gunship, the Storm Eagle mounts fearsome firepower for a vehicle of its size and is capable of transporting twenty Space Marines directly into the thick of an assault. The exact provenance of the Storm Eagle is unknown, but it bears clear similarities to the Stormravens employed by the Blood Angels and Grey Knights. Certain sources place the principal manufacture of the Storm Eagle upon Tigrus and Anvilus IX, both primary-grade Forge Worlds that suffered catastrophic damage during the Horus Heresy.
In recent decades the number of Storm Eagles in active service has begun to increase, especially amongst those Chapters known to have favourable relations with the Adeptus Mechanicus. This has lead some observers to believe that production has been restored at an as yet unknown location.
A formidable gunship, the Storm Eagle mounts fearsome firepower for a vehicle of its size and is capable of transporting twenty Space Marines directly into the thick of an assault. The exact provenance of the Storm Eagle is unknown, but it bears clear similarities to the Stormravens employed by the Blood Angels and Grey Knights. Certain sources place the principal manufacture of the Storm Eagle upon Tigrus and Anvilus IX, both primary-grade Forge Worlds that suffered catastrophic damage during the Horus Heresy.
In recent decades the number of Storm Eagles in active service has begun to increase, especially amongst those Chapters known to have favourable relations with the Adeptus Mechanicus. This has lead some observers to believe that production has been restored at an as yet unknown location.
Designed by Stuart Williamson, the Storm Eagle is a complete resin and plastic kit which is packed with incredible design work, including a fully detailed interior. It is available to pre-order now for despatch from 27th April. You can also download experimental rules for this fantastic model from the Forge World website. You can also see the Storm Eagle in our latest video.
Chaos Decimator Weapons
Towering over even the mighty, and exceedingly rare, Contemptor Pattern Dreadnoughts of the Adeptus Astartes, the Decimator is believed to be an attempt to bolster the ranks of such ancient devices that still serve the Traitor Legions on the part of the shadowed, now near-mythical, Legio Cybernetica. If this is the truth, then the warriors of the Imperium may well yet tremble before the might of this colossus.
Inquisitorial savants do not know for sure what unknown and malefic party are responsible for the sinful innovation of the Decimator Daemon Engine, which is capable of fielding a wide range of armaments.
Towering over even the mighty, and exceedingly rare, Contemptor Pattern Dreadnoughts of the Adeptus Astartes, the Decimator is believed to be an attempt to bolster the ranks of such ancient devices that still serve the Traitor Legions on the part of the shadowed, now near-mythical, Legio Cybernetica. If this is the truth, then the warriors of the Imperium may well yet tremble before the might of this colossus.
Inquisitorial savants do not know for sure what unknown and malefic party are responsible for the sinful innovation of the Decimator Daemon Engine, which is capable of fielding a wide range of armaments.
The Decimator Soulburner Petard and Heavy Conversion Beamer, designed by Daren Parrwood, are finely detailed resin weapons for the recently-released Decimator Daemon Engine, experimental rules for which can be downloaded from the Forge World website now. These weapons are available to pre-order now for despatch from 27th April.
===============================================
nothing new as such but a few more details, definately in the market from a Storm Eagle and some of the advanced Tartaros pattern (no it isnt pre-heresy pattern so please stop saying it is folks) termie armour for future projects, well after I've had a mega ebay clear out, and sold a kidney!
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Sunday, April 01, 2012
Forgeworld Open Day 2012 Sneak Peeks & Rumours
Right folks,
time for a round-up of all the various rumours and pics from around the blogosphere, starting of course with the Stormeagle that has been floating around for a few days:
Thanks to SotonShades over on warseer for this, here is a pic in the bare resin confirming this bad boy is real:
Next from Forgeworlds own Facebook galleries we have the Imperial Avenger:
this to me looks like the unwanted offspring of a vulture and a thunderbolt fighter, hope to see some better pics soon but it could be an interesting alternative fighter for Imperial/chaos forces. Here is another view from Warseer:
Next up we have from the FW page again the new updated mega resin version of another Land Raider classic, the Spartan - it wont be long now before all the Old WD conversions are made flesh and I for one wont complain (I can feel this bad boy in my Mentors force too):
Next we jump back to Warseer for a couple of Marine characters/specialists in older armour types, one is clearly an Apothecary, if anyone has any ideas on the second it would be great if you can confirm, but i suspect it is a second Apothecary:
Next from Slaaaaaaanesh (too many A's dude but you get an A* for this one) confirmation of LC Tartaros Terminators:
And thunder hammer and storm shield combo:
Next heresy era assualt marines with mix and match armour to show wear and tear etc:
interesting take on the jump pack, not 100% sure but lets see how the finished kits look
Right thats it for pics of new stuffs but if you want more stuff, such as painted models, comparisons and general FW fun Philbrad over at warseer has created a gallery here: Philbrads Gallery
Finally a write up of new bits and peices, this is via Apocalypse40k and was Originally Posted by SotonShades on BoLS
Right, more tidbits!
Several people asked about a bulk land pod for the Thunderhawk Transporter. Again, it's another case of "something we'd like to do, but have no plans or concepts for it yet.
For those of you who aren't so pleased with the WD SoB codex... well, FW haven't got that on their radar yet, but really want to do a War of Faith style IA book, with Sister and lots of screaming fanatics. Earliest would be several years down the pipeline though.
Some points were raised about Black Library and FW cross-overs. Basic reply was that they love to draw inspiration from each other, but neither party wants to do any tie-ins because it screws with their creative freedom. Specifically, can you imagine how a BL author would feel if one of his favourite characters to write had a bullet put in the back of his head by a FW writer?
THERE WILL BE MORE MODELLING MASTERCLASS VOLUMES!
Hopefully they will be putting a new one out every year or year and a half. Most likely the next one will be a Fantasy release. That said, it was doubtful they would be releasing and more hobby supplies such as their weathering powders any time soon.
Despite the release of so many older marks of armour and relic style vehicles/weaspon, FW will not be doing any pre/heresy stuff any time soon. To do a book would essentially mean SM vs SM, and would be such a big project it would be very very difficult to manage around doing other releases. They also don't feel it would work too well along the lines of the game set in the 41st millennium, so wouldn't work with/against 41st millennium codicies. After all, the great crusade was humanity expanding across the whole galaxy in a few hundred years, wiping out all but a handful of sentient xenos races.
FW also apologized for dropping a lot of their older scenery kits recently, particularly the old trench system. Basically comes down to not being able to constantly stock enough, with terrain beaing some of the worst selling stuff and too expensive to manufacture for what they can reasonably expect to sell it at. The old foam bits were also too damagable. Hopefully the new hollow terrain casting methods will mean they can stock and create a much greater variety (as I've already mentioned.)
FW want to convert more of the deamon engines and superheavies from epic in to 40k sclae. however, simply blowing up the old models is not a realistic option, so they would need to be completely redesigned, probably keeping little more than the original name. they also pointed out that scale ratios in epic do not work in 40k. mostly, especially on tall models such as titans, they are too short! And the taller the model, the worse this difference is (so my warlord at 40+ inches isnt too far off what they should be)
The FW design team want to keep IG using tracked vehicles, grinding forwards, rather than wheels like trrop trucks or bikes. Don't expect to see too many exceptions like the tauros for the elysians. They will only do it where it makes sense for a regiment in their books.
FW won't be doing any Fellblades for the Space Marines. They dont feel it fits with 40k since the reorganization of the Legions to chapters. There was however talk of doing weapons packs, such as 10 combi-meltas for example only, that would be popular. Similar to the Chapterhouse kits. No firm confirmation on this though.
As they've pointed out before, FW have very few links with the main design studio, so theyk now nothing of 6th Ed and how their stuff will integrate. As far as FW are concerned, anything stamped with the 40k approved logo is balanced enough for regular games, but always ask your opponent (no reason to say no, but...) They haven't even had a chance to get a hold of the new paints yet (so I had to tell Phil what they were like!) Similarly, there is no connection between the FW Demigryphs and the new empirs plastics as far as the FW team are aware.
FW are happy with the rate at which they put out books. They want to cover all the race before they cover any again (though expect Imperials to be in all books, quite possibly mostly Minotaurs for the next few), so we are now expecting Necrons in IA12, Tzeentch later (prob IA13) then DE and Slaanesh before anyone else gets re-done. Necrons are in very early concept phase, so will be a while before we get out hand on them, but there are all ready plans afoot for a BIG kit for Orks when they come round again. They will almost certainly get either a Bomma or a Gargant. Quite possibly both.
.....
Right, that is about it from me. BTW I love the Imperial Avenger. Wonderful looking aircraft, much nicer than the Lightnings or Thunderbolt (and I have a few of those) but I'm still not keen on the Storm Eagle.
Did we all ready know about the longer base Land Raider that is similar to the original scratch built one, or am I imagining that? Either way, that looks pretty awesome too!
I do have a couple more notes to decipher, but I think they are more clarifications on the points I've all ready made. Feel free to ask me questions if anything is unclear and I'll try to dredge up what I can from my memory.
Roving report Sotonshades, from under the anvil in Bugman's bar, for BoLS News.
Thanks to Alex at Apocalypse40k for posting the text and to Sotonshades for going deep undercover to snaffle these exclusives. Nice work guys.
So there you have it, a solid round up of this years FW openday, great models, intriguing fluff coming and an interesting year ahead!
thanks all, feel free to comment
time for a round-up of all the various rumours and pics from around the blogosphere, starting of course with the Stormeagle that has been floating around for a few days:
Thanks to SotonShades over on warseer for this, here is a pic in the bare resin confirming this bad boy is real:
Next from Forgeworlds own Facebook galleries we have the Imperial Avenger:
this to me looks like the unwanted offspring of a vulture and a thunderbolt fighter, hope to see some better pics soon but it could be an interesting alternative fighter for Imperial/chaos forces. Here is another view from Warseer:
Next up we have from the FW page again the new updated mega resin version of another Land Raider classic, the Spartan - it wont be long now before all the Old WD conversions are made flesh and I for one wont complain (I can feel this bad boy in my Mentors force too):
Next we jump back to Warseer for a couple of Marine characters/specialists in older armour types, one is clearly an Apothecary, if anyone has any ideas on the second it would be great if you can confirm, but i suspect it is a second Apothecary:
Next from Slaaaaaaanesh (too many A's dude but you get an A* for this one) confirmation of LC Tartaros Terminators:
And thunder hammer and storm shield combo:
Next heresy era assualt marines with mix and match armour to show wear and tear etc:
interesting take on the jump pack, not 100% sure but lets see how the finished kits look
Right thats it for pics of new stuffs but if you want more stuff, such as painted models, comparisons and general FW fun Philbrad over at warseer has created a gallery here: Philbrads Gallery
Finally a write up of new bits and peices, this is via Apocalypse40k and was Originally Posted by SotonShades on BoLS
Where to begin?
The Warlock Titan. Sorry eldargirl, but they won't be upgrading your beloved Phantom until the next time they do a major Eldar book (I'll explain when that is likely to be in a bit).
You want terrain kits? Blake Spence is working on them. He's the gentleman you can thank for the Zone Mortalis boards. Mostly going to be working on Realm of Battle Boards and more expansions for ZM, but other stand alone pieces are planned. Race specific RoB sections are planned, for most armies in 40k AND Fantasy! Could be a while before we see them though. This will include proper Cityfight terrain, possibly trenches in the future and linking pieces between RoB sections and ZM modules, such as stairs/subway entrances.
The Warlock Titan. Sorry eldargirl, but they won't be upgrading your beloved Phantom until the next time they do a major Eldar book (I'll explain when that is likely to be in a bit).
You want terrain kits? Blake Spence is working on them. He's the gentleman you can thank for the Zone Mortalis boards. Mostly going to be working on Realm of Battle Boards and more expansions for ZM, but other stand alone pieces are planned. Race specific RoB sections are planned, for most armies in 40k AND Fantasy! Could be a while before we see them though. This will include proper Cityfight terrain, possibly trenches in the future and linking pieces between RoB sections and ZM modules, such as stairs/subway entrances.
.....
Minotaurs will probably appear in several unlinked books, with an overall unfolding mystery about them. The Tzeentch/penal colony stuff will most likely be IA13 now (possibly with a Fantasy Book inbetween) and will most likely cover a Tzeenchian Cult across several legions and renegade space mainres.
No plans for any further Enforcers/Arbities rekeases. In fact, a point was made that if you see it as a show only model, it is probably because they don't feel it would work as an army. Same goes for Primarch models, but for a slightly different reason.
No plans to release any more models for Badab characters, which was why such detailed descriptions were given, to give you chance to convert them.
Next fantasy book is most likely going to be a campaign between Orcs and Goblins and the Emprire.
There are fairly well developed ideas for the next 3 or 4 I story lines. In fact the DE one is having to be rewritten because it is currently too Grim-Dark and bleak for 40k!
Speaking of which, Adeptus Mechanicus MAY appear in the next 2-3 books. Not certain, and probably more as part of a faction than as a force in their own right. They really want to do Knight Titans, but will be a while away yet.
I still have a few more pages of notes to type up, but i need to finish my rapidly cooling chips and collect my painting comp entry in the next few mins. Will carry on when I can
No plans for any further Enforcers/Arbities rekeases. In fact, a point was made that if you see it as a show only model, it is probably because they don't feel it would work as an army. Same goes for Primarch models, but for a slightly different reason.
No plans to release any more models for Badab characters, which was why such detailed descriptions were given, to give you chance to convert them.
Next fantasy book is most likely going to be a campaign between Orcs and Goblins and the Emprire.
There are fairly well developed ideas for the next 3 or 4 I story lines. In fact the DE one is having to be rewritten because it is currently too Grim-Dark and bleak for 40k!
Speaking of which, Adeptus Mechanicus MAY appear in the next 2-3 books. Not certain, and probably more as part of a faction than as a force in their own right. They really want to do Knight Titans, but will be a while away yet.
I still have a few more pages of notes to type up, but i need to finish my rapidly cooling chips and collect my painting comp entry in the next few mins. Will carry on when I can
.....
There are also stirings within the studio for doing Chapter specific Contemptors, similar to their current range of Dreadnoughts. Nothing officially started yet, but it is something various designers said they wanted to work on.
Similar story for Iron Hands but less so. As for Mk VIII armour, the Errent pattern... No real interest I'm afraid. Maybe if their is enough demand for it, but designers are doubtful it would be different enough from the plastic kits to be worth doing.
During the Q&A session, a question was raised regarding some SM chapters getting certain equipment and other not (such as the Thunderfire Cannon). Chaos Marines were also mentioned. Basicly, GW & FW want to keep some disparity between the MEQ lists based on the way they are supposed to play, so not all equipment will go to everyone. This includes chaos not getting a Caestus Assault Ram.
Similar story for Iron Hands but less so. As for Mk VIII armour, the Errent pattern... No real interest I'm afraid. Maybe if their is enough demand for it, but designers are doubtful it would be different enough from the plastic kits to be worth doing.
During the Q&A session, a question was raised regarding some SM chapters getting certain equipment and other not (such as the Thunderfire Cannon). Chaos Marines were also mentioned. Basicly, GW & FW want to keep some disparity between the MEQ lists based on the way they are supposed to play, so not all equipment will go to everyone. This includes chaos not getting a Caestus Assault Ram.
.....
Yep. I'm afraid there are no plans to revisit them (Elysians) at the moment, or any other IG regiments or previously published lists. There are a few kits from previous books in the pipeline, most notably ran Redmaw, but for the most part what is out is out. Apart from whomever gets in to IA12. Speaking of which;
IA12 is Minotaur Space Marines Vs Necrons. Focus is on sectorwide conflict rather than specific system/planet, so will incorporate IG and probably other races as well. Looking at a facet of Imperial war we haven't really seen before.
To go with the book expect a BIG expansion of FW's Necron range. I have seen Minotaur shoulder pads. Simon Eagen wants to work on helmets, torsos and backpack bits as well (in fact that is where the 2 Minotaur characters came from).
Speaking of conversion bits, new style Terminators WILL be getting full set of weapon options, possibly including some more esoteric ideas (graviton gun perhaps?) and Assault Terminator options. Assault Termies were on display in Will Hayes's Case.
IA12 is Minotaur Space Marines Vs Necrons. Focus is on sectorwide conflict rather than specific system/planet, so will incorporate IG and probably other races as well. Looking at a facet of Imperial war we haven't really seen before.
To go with the book expect a BIG expansion of FW's Necron range. I have seen Minotaur shoulder pads. Simon Eagen wants to work on helmets, torsos and backpack bits as well (in fact that is where the 2 Minotaur characters came from).
Speaking of conversion bits, new style Terminators WILL be getting full set of weapon options, possibly including some more esoteric ideas (graviton gun perhaps?) and Assault Terminator options. Assault Termies were on display in Will Hayes's Case.
.....
Right, more tidbits!
Several people asked about a bulk land pod for the Thunderhawk Transporter. Again, it's another case of "something we'd like to do, but have no plans or concepts for it yet.
For those of you who aren't so pleased with the WD SoB codex... well, FW haven't got that on their radar yet, but really want to do a War of Faith style IA book, with Sister and lots of screaming fanatics. Earliest would be several years down the pipeline though.
Some points were raised about Black Library and FW cross-overs. Basic reply was that they love to draw inspiration from each other, but neither party wants to do any tie-ins because it screws with their creative freedom. Specifically, can you imagine how a BL author would feel if one of his favourite characters to write had a bullet put in the back of his head by a FW writer?
THERE WILL BE MORE MODELLING MASTERCLASS VOLUMES!
Hopefully they will be putting a new one out every year or year and a half. Most likely the next one will be a Fantasy release. That said, it was doubtful they would be releasing and more hobby supplies such as their weathering powders any time soon.
Despite the release of so many older marks of armour and relic style vehicles/weaspon, FW will not be doing any pre/heresy stuff any time soon. To do a book would essentially mean SM vs SM, and would be such a big project it would be very very difficult to manage around doing other releases. They also don't feel it would work too well along the lines of the game set in the 41st millennium, so wouldn't work with/against 41st millennium codicies. After all, the great crusade was humanity expanding across the whole galaxy in a few hundred years, wiping out all but a handful of sentient xenos races.
FW also apologized for dropping a lot of their older scenery kits recently, particularly the old trench system. Basically comes down to not being able to constantly stock enough, with terrain beaing some of the worst selling stuff and too expensive to manufacture for what they can reasonably expect to sell it at. The old foam bits were also too damagable. Hopefully the new hollow terrain casting methods will mean they can stock and create a much greater variety (as I've already mentioned.)
FW want to convert more of the deamon engines and superheavies from epic in to 40k sclae. however, simply blowing up the old models is not a realistic option, so they would need to be completely redesigned, probably keeping little more than the original name. they also pointed out that scale ratios in epic do not work in 40k. mostly, especially on tall models such as titans, they are too short! And the taller the model, the worse this difference is (so my warlord at 40+ inches isnt too far off what they should be)
The FW design team want to keep IG using tracked vehicles, grinding forwards, rather than wheels like trrop trucks or bikes. Don't expect to see too many exceptions like the tauros for the elysians. They will only do it where it makes sense for a regiment in their books.
FW won't be doing any Fellblades for the Space Marines. They dont feel it fits with 40k since the reorganization of the Legions to chapters. There was however talk of doing weapons packs, such as 10 combi-meltas for example only, that would be popular. Similar to the Chapterhouse kits. No firm confirmation on this though.
As they've pointed out before, FW have very few links with the main design studio, so theyk now nothing of 6th Ed and how their stuff will integrate. As far as FW are concerned, anything stamped with the 40k approved logo is balanced enough for regular games, but always ask your opponent (no reason to say no, but...) They haven't even had a chance to get a hold of the new paints yet (so I had to tell Phil what they were like!) Similarly, there is no connection between the FW Demigryphs and the new empirs plastics as far as the FW team are aware.
FW are happy with the rate at which they put out books. They want to cover all the race before they cover any again (though expect Imperials to be in all books, quite possibly mostly Minotaurs for the next few), so we are now expecting Necrons in IA12, Tzeentch later (prob IA13) then DE and Slaanesh before anyone else gets re-done. Necrons are in very early concept phase, so will be a while before we get out hand on them, but there are all ready plans afoot for a BIG kit for Orks when they come round again. They will almost certainly get either a Bomma or a Gargant. Quite possibly both.
.....
Right, that is about it from me. BTW I love the Imperial Avenger. Wonderful looking aircraft, much nicer than the Lightnings or Thunderbolt (and I have a few of those) but I'm still not keen on the Storm Eagle.
Did we all ready know about the longer base Land Raider that is similar to the original scratch built one, or am I imagining that? Either way, that looks pretty awesome too!
I do have a couple more notes to decipher, but I think they are more clarifications on the points I've all ready made. Feel free to ask me questions if anything is unclear and I'll try to dredge up what I can from my memory.
Roving report Sotonshades, from under the anvil in Bugman's bar, for BoLS News.
Thanks to Alex at Apocalypse40k for posting the text and to Sotonshades for going deep undercover to snaffle these exclusives. Nice work guys.
So there you have it, a solid round up of this years FW openday, great models, intriguing fluff coming and an interesting year ahead!
thanks all, feel free to comment
Labels:
40k,
apocalypse,
armour,
badab,
battles,
chaos,
flyer,
Forge,
Forgeworld,
Imperial Guard,
new products,
news,
peek,
peeks,
release,
relic,
sneak,
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